AI Insights · Timothy · July 2022
Top 5 High Fantasy Games on iOS in Bulgaria - Q2 2022
Discover the performance trends of the top 5 high fantasy games on iOS in Bulgaria during Q2 2022, including insights on downloads, revenue, and active users.
In the second quarter of 2022, the high fantasy genre on iOS in Bulgaria saw notable performances from five top games. Here’s a closer look at their trends in downloads, revenue, and active users, with data sourced from Sensor Tower.
Triviador from THX GAMES Zrt experienced fluctuations in its weekly downloads, peaking at 2.2K in mid-April before settling around 900 in June. Revenue for the game remained relatively modest, with weekly peaks reaching around $111 in early April. Active users showed a similar up-and-down trend, peaking at 3.9K in mid-April and gradually declining to about 2.2K by the end of June.
Diablo Immortal by Blizzard Entertainment, Inc. saw a strong initial performance with weekly revenue peaking at approximately $4.4K in early June. Downloads started high at around 4K in the first week of June but dropped to 395 by the end of the month. Active users were highest in the first week of June at 5.5K, declining to around 3K by month-end.
Coin Master from Moon Active had consistent weekly revenues, peaking at about $5.9K in late March and maintaining figures around $4K through most of the quarter. Downloads showed a similar stability, with numbers around 700 in early April, eventually dropping to 337 by the end of June. Active users remained steady, starting at 4.8K in late March and slightly declining to 4.1K by the end of June.
Clash Royale by Supercell had varying weekly revenues, peaking at approximately $2.2K in early April. Downloads fluctuated between 360 and 700 throughout the quarter. Active users started high at around 31.3K in late March but saw a gradual decline to approximately 25.7K by the end of June.
Lastly, Clash of Clans, also by Supercell, showed consistent performance with weekly revenue peaking at about $2.1K in late March. Downloads remained stable between 200 and 300 throughout the quarter. Active users hovered around 15.5K at the start of the quarter and saw slight fluctuations, ending at approximately 14.7K by the end of June.
For more detailed insights and analysis, you can visit Sensor Tower.